Nier Replicant
Jan. 21st, 2026 05:24 amI've been working through Nier Replicant, and i'm almost done, now working on play through #3.
I could not be playing this game without auto-fighting. If I had to work all the controls, and actually fight, I would have abandoned this game. For this one, I'm essentially playing on story mode. It's the predecessor to Nier Automota, so I'm seeing many of the same ideas, mechanics, themes, and designs.
Overall, the story is about a young man attempting to save his sister from a terrible condition. Over the course of the story, we learn how fucked up the world is.
What's interesting is the replay. On the first replay, we get an additional perspective, those of the monsters. That very much changes the tenor and tone of the piece.
On the third play through, we get the perspective of a third party, and that changes our perspective even more.
It's an interesting formula, one that' not quite perfected here. Nothing about the story quite lives up to its full potential, even the potential itself, but this is where they learned their lessons, refining their formula, which is why Nier Automota worked so well.
Overall, the story is bleak yet sincere. That's the core. Even in terrible conditions, people find each other and do their best. You are fighting, not for your benefit, but ultimately the benefit of someone else. The core of combat is generosity and selflessness.
This isn't a must play, and even for an action RPG, I think it's a bit niche. Use your own judgement on this one. It's not a question of good or bad, but more of mood and preferences.
I could not be playing this game without auto-fighting. If I had to work all the controls, and actually fight, I would have abandoned this game. For this one, I'm essentially playing on story mode. It's the predecessor to Nier Automota, so I'm seeing many of the same ideas, mechanics, themes, and designs.
Overall, the story is about a young man attempting to save his sister from a terrible condition. Over the course of the story, we learn how fucked up the world is.
What's interesting is the replay. On the first replay, we get an additional perspective, those of the monsters. That very much changes the tenor and tone of the piece.
On the third play through, we get the perspective of a third party, and that changes our perspective even more.
It's an interesting formula, one that' not quite perfected here. Nothing about the story quite lives up to its full potential, even the potential itself, but this is where they learned their lessons, refining their formula, which is why Nier Automota worked so well.
Overall, the story is bleak yet sincere. That's the core. Even in terrible conditions, people find each other and do their best. You are fighting, not for your benefit, but ultimately the benefit of someone else. The core of combat is generosity and selflessness.
This isn't a must play, and even for an action RPG, I think it's a bit niche. Use your own judgement on this one. It's not a question of good or bad, but more of mood and preferences.