Jan. 7th, 2026

Hades

Jan. 7th, 2026 05:32 am
varidog: (Default)
Over Christmas, I gave Hades another shot, and this time, my eyes held out.

As a story game, it operates on the drip-drip story approach, giving bits of story here and there. In general, I don't prefer this. I got to the point where I didn't read the story elements if I didn't have to. For me, this approach didn't work.

I found it quite the grindy game. Everything is progressed through grinding away, making it more of a long-term experience. I'm a bursty player, changing games frequently, so that doesn't quite work for me.

As a rogue-like, that worked for me. I'm a sucker for random dungeons.

Over the last year, I've been playing low or no-adrenaline games. That made this game and experience something else, because I haven't been getting that adrenaline rush for a long time. It's an experience.

Like all games, I got tired of the soundtrack and turned it off, listening to my own music collection instead.

I felt like I played the ordinary mode enough to get a fair feeling for how the game played. I'd done okay, but nowhere near brilliant. My mastery of the controls is definitely limited, and often declined into semi-random button mashing, so think button mashing but with style. 

To progress further and faster, I turned on God Mode, easing me through the first major plot arc of the game. The game wouldn't give me the story, so I forced the story out of it.

In terms of game play, I had no crashes, making this one solid-ass game. 

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